Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Returns the number of times that members within the array pass the test implemented by the given predicate function. Functionally identical to <>. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. Activates the moment at the given index within the full state history and show it. SimpleAudio API, AudioRunner API, and AudioList API. Outputs a string representation of the result of the given expression. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Returns the number of milliseconds that have passed since the current passage was rendered to the page. This does not reclaim the space reserved for the UI bar. Note: Expressions are simply units of code that yield values when evaluated. Gets or sets the track's current time in seconds. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. See the .includesAll() method for its replacement. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Thus, a call to UIBar.stow() may also be necessary. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Instead, the macro is passed a receiver variable which is set to the value input by the user. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. This function is finicky, however. Instead, use the metadata property. Those that want an expression are fairly straightforward, as you simply supply an expression. Returns whether the named template exists. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. The StoryInit special passage is normally the best place to set up playlists. Randomly removes the given number of members from the base array and returns the removed members as a new array. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Thus, all volume adjustments are ignored by the device, though muting should work normally. Adds an audio group with the given group ID. SugarCube is a free (gratis and libre) story format for Twine/Twee. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Returns the number of moments within the past in-play history (past only). Note: In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Adding additional properties directly to save objects is not recommended. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Gets or sets the track's volume mute state (default: false). This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. In particular, the parameter list for the Dialog.setup() method has changed. Warning: Thus, if you need either to be recoverable, then you'll have to handle that yourself. Deprecated: Opens the built-in settings dialog, which is populated from the Setting API. Function templates should return a string, which may itself contain markup. Used within <> macros. This allows you to fine tune for those cases. Note: Returns the number of times that the given substring was found within the string, starting the search at position. Click the Formats button in the right sidebar of Twine. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. The handler is passed one parameter, the save object to be processed. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Prior to SugarCube v2.10.0, the strings localization object was named strings. It is not a mechanism for moving data between stories. Returns the AudioList instance with the given list ID, or null on failure. This setting has been deprecated and should no longer be used. Tip: As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Note: Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. with 2.0. To delete all current watches, click the button. Gets or sets the playlist's volume mute state (default: false). SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Outputs a string representation of the result of the given expression. A set of opening and closing tagsi.e., defines the verbatim HTML markup. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Does not modify the original. Deletes the audio track with the given track ID. Note: Returns whether a playlist with the given list ID exists. A sort of simple Twine parser. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Determines whether saving is allowed within the current context. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. See the :passagestart event for its replacement. Load and integrate external CSS stylesheets. Note: Note: Tip: .one() in the jQuery API docs for more information. SugarCube 1.x - The legacy version . Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Does not modify the original. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Appends the given content to the dialog's content area. Note: Text Adventure Command Input macro for SugarCube 2 and Twine. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. postdisplay tasks have been deprecated and should no longer be used. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Warning: Instead, use Navigation Events or Tasks. Note: Not everyone has The DOM ID of the passage, created from the slugified passage title. Request that the browser enter fullscreen mode. Note: It must contain, at least, an element with the ID passages that will be the main passage display area. When a new moment is created, SugarCube stores the playthrough state to session storage. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Appends one or more unique members to the end of the base array and returns its new length. Removes and returns the last member from the array, or undefined if the array is empty. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. I've been trying to set up a two-dimensional array. Intended to allow authors to easily wrap their custom object types (a.k.a. Deprecated: This method has been deprecated and should no longer be used. Prepends one or more members to the beginning of the base array and returns its new length. Sets the maximum number of available save slots. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Returns whether playback of the track has been paused. See Tweego's documentation for more information. Shorthand for jQuery's .one() method applied to each of the audio elements. If no autosave exists, then the starting passage is rendered. The StoryInit special passage is normally the best place to set up tracks. StoryInit is run, as always. May be called with, optional, link text or with a link or image markup. Returns a reference to the current AudioTrack instance for chaining. Note: The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. To add watches for all current variables, click the button. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Returns the save object from the autosave or null, if there was no autosave. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Use the Edit Story JavaScript story editor menu item for scripts. State API. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Sets the story's title. These instances will be noted. Closes the dialog. If no passages are found and default text is specified, it will be used instead. Returns a reference to the UIBar object for chaining. Normally, this is exactly what you want to happen. It is further strongly suggested that you provide that same custom user namespace when removing them. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors.